
Stats
Skills

- Effect
- Incurability
- Damage
- 22-42% of Attack
- Cooldown
- 40.0 sec.

- Effect
- Fire
- Damage
- 50-100% of Attack
- Cooldown
- 60.0 sec.

- Effect
- Curse
- Damage
- 122% of Attack
Role
Klassic Scorpion is anti-heal Fire pressure: Attack 1 applies Incurability
Incurability, Attack 2 can apply Fire
Fire after a Perfect Block, and the finisher applies Curse
Curse.
Strengths
Manual Incurability answers healing matchups on demand. Conditional Fire keeps DOT pressure after healing is shut down, and the once-per-match Curse finisher below 30% opponent Health adds a late offensive window.
Weaknesses
Incurability is worthless without enemy healing. Fire is conditional and weak into DOT immunity.
Best Synergies
Best with teams facing heavy healing that can keep a target active under Fire.
Where to Use
Useful in Towers and Realm Klash when healing is the real problem. Confirm Incurability and Fire both matter before bosses.
Effect interactions
How this card interacts with glossary effects, with shortcuts to similar mechanics.












Outworld
