Glossary
Learn MK Mobile combat effects and game terms, including buffs, debuffs, damage effects and battle mechanics.
BaneTakes damage when performing Special Attacks.
BleedTakes damage over time.
BlindHigh chance to miss attacks.
CrippleCannot use Special Attacks.
CurseIncreases damage taken from critical hits.
Death MarkPrevents resurrection.
DespairRemoves all positive effects.
DispelRemoves all negative effects except Stun.
FearForced to tag out.
FireTakes damage and loses Power over time.
FractureProlonged Attack-based damage; not a DoT effect.
FreezeCannot perform any actions for a short time.
FrostbiteSlows basic attacks and drains Power over time.
IncurabilityCannot be healed.
InvulnerabilityIgnores incoming damage while active.
LuckIncreases critical hit chance.
OblivionSpecials lose effects and crit chance, and drop to level 1.
PoisonDamage over time; cannot heal or regenerate.
PowerIncreases Power generation.
Power DrainRemoves a portion of the opponent's Power.
RegenerationRecovers health over time.
ShieldTakes reduced damage from all attacks.
Shield BreakRemoves Shields and briefly blocks new ones.
SilenceDisables Special Attack 1 and reduces Power generation.
SlowPerforms attacks more slowly.
SnareCannot tag out.
Sneak AttackAttacks cannot be dodged or avoided.
SoakedSlowed; takes more lightning damage, and lightning hits all soaked teammates.
SpeedTemporarily speeds up the character's fight tempo.
StrengthenIncreases damage dealt by attacks.
StunCannot attack or block for a short time.
VampirismRecovers health based on damage dealt.
WeakenDeals reduced damage with attacks.