
Fusion0 / 10
Stats
Skills
Attack 1Fist Whirlwind

- Effect
- Weaken
- Damage
- 20-40% of Attack
- Cooldown
- 40.0 sec.
Attack 2Spear Ryu Phase

- Effect
- Weaken
- Damage
- 50-100% of Attack
- Cooldown
- 60.0 sec.
FinisherAir Whiplash

- Effect
- Luck
- Damage
- 122% of Attack
Role
Shirai Ryu Takeda doubles Weaken with a crit finish: Attack 1 and Attack 2 both apply Weaken
Weaken, while the finisher grants Luck
Luck.
Strengths
Manual Weaken is always available, and Perfect Block Weaken refreshes the same plan after a Special. The once-per-match Luck finisher below 30% opponent Health improves a closing burst.
Weaknesses
Both Weaken paths offer no hard lock, and Luck is one use only.
Best Synergies
Fits attrition or crit teams that want repeated Weaken more than Stun or Snare.
Where to Use
Useful in longer Tower fights where softer enemy damage matters. Less ideal when you need hard control.
Effect interactions
How this card interacts with glossary effects, with shortcuts to similar mechanics.











Outworld

