Categories / Squad Guides / MK11 Rain, Klassic Rain and Klassic Movie Johnny Cage Team

MK11 Rain, Klassic Rain and Klassic Movie Johnny Cage Team

Rain
MK11
Rain
Outworld
Takahashi's Gauntlets
Equipment
Takahashi's Gauntlets
- On tag-in gain Sneak Attack for 20sec.
- 70% Chance to apply Shield Break for 10sec after any Special Attack. If this Special Attack is successful, apply Team Shield Break for 10sec.
- [TAKEDA] Takeda has 75% chance to gain Luck on Combo Enders for 10sec. While any Luck is active, he applies Curse before any Special Attack.
- [TAKEDA] [SET] If this is equipped alongside Takahashi's Determination, any DIAMOND or ASCENDED Fusion V Takeda gains a 40% chance to perform a Special Combo Ender dealing massive damage. If the last opponent is under 25% health, a Brutality is performed instead of the Special Combo Ender, ending the fight immediately.
- [X] Successful Special Attacks additionally deal 15% of damage to all tagged-out opponents. If any opponent is also affected by Shield Break, Despair is applied on an opponent. (Unlocks at fusion level X)
Divine Argus Cloak
Equipment
Divine Argus Cloak
- 55% Max Health boost.
- 10% Chance to apply random negative effect to an opponent who performed a Block Breaker attack against the user. Max 3 negative effects on the opponent simultaneously.
- 1200% Max Health boost. Edenian Tower only.
- [RAIN] Whenever Rain applies Soaked there is a 50% chance it spreads to the whole opponent team.
- [RAIN] [SET] If this is equipped alongside Divine Tornadic Pauldron, any DIAMOND or ASCENDED Fusion V Rain gains a 40% chance to perform a Special Combo Ender dealing massive damage. If the last opponent is under 25% health, a Brutality is performed instead of the Special Combo Ender, ending the fight immediately.
- [X] 15% Chance to gain Invulnerability for 5 sec whenever affected by a negative effect.
Misfortune Teller
Equipment
Misfortune Teller
- 100% Chance to apply Curse debuff to the whole opponent team on successful Special Attack 1.
- 70% Critical Hit chance boost against enemies affected by Curse.
- 225% Damage boost. Twisted Tower only.
- 450% Max Health boost. Twisted Tower only.
- [X] Misfortune foresight gives a 30% chance to gain Invulnerability for 5sec before any incoming Special Attack. (Unlocks at fusion level X)
Abyssal Wraith's Nightmare
Equipment
Abyssal Wraith's Nightmare
- 60% chance to apply Blind at the start of the match when equipped on a starting character and on user's tag-out for 10 sec..
- 50% chance to apply Death Mark when applying any other debuff on the active opponent.
- [NOOB SAIBOT] [SET] If this is equipped alongside Abyssal Wraith's Shadow, any DIAMOND Noob Saibot gains the ability to perform a Friendship. Once the opponent's Health is below 25% and the Friendship bar is filled up by performing multiple Special Attacks, a Friendship can be performed, ending the fight immediately.
- [X] 25% Damage boost and 10% Critical hit chance boost for each active Death Mark on the active opponent. (Unlocks at fusion level X)
Rain
Klassic
Rain
Outworld/Martial Artist
Rockin' Bowling Stones
Equipment
Rockin' Bowling Stones
- Team gains a 35% Unblockable chance on Basic Attacks.
- Each acquired bar of Power while tagged-in grants the user 2% Speed boost until the end of the match. Max. amount of stacks: 20.
- 600% Damage boost. Klassic Tower only.
- [TREMOR] Tremor gains Rock Energy after every Combo Ender. Gaining 5 Rock Energy stacks causes Rock Overload, which explodes and drains all of the opponent's team power. Receiving unblocked damage or tag-out resets the number of Rock Energy stacks.
- [TREMOR] [SET] If this is equipped alongside Rockin’ Token, any DIAMOND or ASCENDED Fusion V Tremor gains a 40% chance to perform a Special Combo Ender dealing massive damage. If the last opponent is under 25% health, a Brutality is performed instead of the Special Combo Ender, ending the fight immediately.
- [X] The user's damage increases upon losing Health. The more Health is lost, the higher the Damage is. Maximum damage boost - 99% at 1% Health. (Unlocks at fusion level X)
Tin Hat
Equipment
Tin Hat
- 200% Recovery boost.
- 30% Reduced Power cost on all Special Attacks and X-Ray/Fatal Blow.
- 600% Max Health boost. Action Movie Tower only.
- [X] 50% Chance that opponent's mini-game will not add bonus damage to Special Attack. (Unlocks at fusion level X)
Wrestling Star's Last Puff
Equipment
Wrestling Star's Last Puff
- 40% Basic Attacks unblockable chance.
- 100% Chance to gain Luck on Block Breaker attack.
- 225% Damage boost. Dark Queen's Tower only.
- 450% Max Health boost. Dark Queen's Tower only.
- [JAX BRIGGS] Once per match, resurrect, instantly restore 50% Health, and gain 200% damage boost with a 30% chance to Power Steal on Basic attacks for 20sec. This effect does not trigger if the killing blow is Brutality.
- [JAX BRIGGS] [SET] If this is equipped alongside Wrestling Stars's Jaxophone, any DIAMOND or ASCENDED Fusion V Jax Briggs gains a 40% chance to perform a Special Combo Ender dealing massive damage. If the last opponent is under 25% health, a Brutality is performed instead of the Special Combo Ender, ending the fight immediately.
- [X] 50% Chance Critical Hit on Basic Attacks deals additional 1% max Health damage and inevitably drains 10% of opponent's max Power. (Unlocks at fusion level X)
Movie Set Star
Equipment
Movie Set Star
- Apply Blind on tag-in for 20sec.
- If the opponent misses their attack, there is a 30% chance that Animatronic will assist the user. Animatronic stomps, dealing medium damage.
- 600% Damage boost. Klassic Tower only.
- [X] Animatronic has a 50% chance to apply Stun to the opponent for 5sec. (Unlocks at fusion level X)
Johnny Cage
Klassic Movie
Johnny Cage
Spec Ops
Restless Ninja's Call to Arms
Equipment
Restless Ninja's Call to Arms
- 35% Critical Hit chance boost.
- 100% Chance to apply Snare for 10sec after performing successful Special Attack 1.
- 300% Damage boost. Klassic Tower only.
- [SCORPION] [SET] If this is equipped alongside Restless Ninja’s Figure, any DIAMOND Scorpion gains the ability to perform a Friendship. Once the last opponent’s Health is below 25% and the Friendship bar is filled up by performing multiple Special Attacks, a Friendship can be performed, ending the fight immediately.
- [X] 25% Chance to steal 5% of opponent's max Power on Basic Critical hits.
Director's Chair
Equipment
Director's Chair
- 100% Chance to gain Dispel on successful Special Attacks.
- For every bar of Power spent by the user’s team, the team gains 35% Critical Hit Damage boost for 20sec. This Critical Hit Damage boost can stack up to 3 times.
- 1200% Max Health boost. Action Movie Tower only.
- [THE JOKER] For every teammate’s final death, The Joker gains a 10% Power Generation boost and all incoming attacks damage reduction until the end of the match. The faster the teammate dies, the larger the damage reduction is.
- [THE JOKER] [SET] If this is equipped alongside Director’s Makeover, any DIAMOND or ASCENDED The Joker gains a 40% chance to perform a Special Combo Ender dealing massive damage. If the last opponent is under 25% health, a Brutality is performed instead of the Special Combo Ender, ending the fight immediately.
- [X] 50% Chance to gain Invulnerability when debuffs were removed by Dispel from the user. (Unlocks at fusion level X)
Restless Ninja's Figure
Equipment
Restless Ninja's Figure
- 15% Chance to apply Curse on Basic attacks. This Curse can stack up to 2 times.
- 70% Resistance to all debuffs for the user while the opponent is affected by Snare or Curse.
- 225% Damage boost. Klassic Tower only.
- 450% Max Health boost. Klassic Tower only.
- [SCORPION] Scorpion has a 40% chance to counter-attack opponent's basic combo attacks by vanishing into the fire, crawling from under the ground and hugging the opponent's legs, dealing fire damage and stealing 10% of the opponent's attack for himself. Max. 40% stolen attack from each opponent.
- [SCORPION] [SET] If this is equipped alongside Restless Ninja’s Call to Arms, any DIAMOND Scorpion gains the ability to perform a Friendship. Once the last opponent’s Health is below 25% and the Friendship bar is filled up by performing multiple Special Attacks, a Friendship can be performed, ending the fight immediately.
- [X] After 20 successful Basic Attacks the next successful Special Attack will inevitably be Critical. (Unlocks at fusion level X)
Thunder Lord's Stormweaver
Equipment
Thunder Lord's Stormweaver
- 25% Attack boost.
- 100% Chance to gain Dispel after performing a Special Attack.
- 600% Damage boost. Nightmare Tower only.
- [RAIDEN] 30% Chance lightning will strike the opponent on basic attack, dealing additional damage.
- [RAIDEN] [SET] If this is equipped alongside Thunder Lord's Sigil, any DIAMOND or ASCENDED Fusion V Raiden gains a 40% chance to perform a Special Combo Ender dealing massive damage. If the last opponent is under 25% health, a Brutality is performed instead of the Special Combo Ender, ending the fight immediately.
- [X] 1.5 Bar of starting Power. (Unlocks at fusion level X)

How To Use

This team uses MK11 Rain as the opener, Klassic Rain as the secondary fighter and Power generator, and Klassic Movie Johnny Cage for control. The many different debuffs also help Klassic Rain build his Power generation passive quickly. Start with MK11 Rain, who already has one bar of Power from his passive. Use Special Attack 1 early: Misfortune Teller applies Team Curse, while Takahashi's Gauntlets can add Team Shield Break after a successful Special Attack. Abyssal Wraith's Nightmare can also add Death Mark when Rain applies another debuff. If Rain applies Soaked through his counterattack, Divine Argus Cloak gives it a chance to spread to the entire opposing team. Klassic Rain benefits from every unique lasting debuff applied by the team, gaining additional Power generation for each one. Keep pressure with basic attacks and Combo Enders: his Combo Enders can apply Soaked, while Rockin' Bowling Stones improves the whole team's ability to break blocks. Movie Set Star also applies Blind when Rain tags in, adding another debuff and giving him a safer entry. Klassic Movie Johnny Cage is the control fighter. Restless Ninja's Call to Arms makes his successful Special Attack 1 apply Snare, while Restless Ninja's Figure can add Curse from basic attacks and improves his debuff resistance against Snared or Cursed opponents. Director's Chair converts the team's Power spending into stacking Critical Hit Damage, so Johnny's specials and Combo Sequences help prepare the next offensive cycle. The practical rotation is MK11 Rain SP1 → Klassic Rain for basic pressure, Power generation and Soaked attempts → Johnny Cage when Snare or extra control is needed → back to Rain for another powered offensive cycle. Klassic Rain's Team debuff-spread passive is not a core part of this setup because the other two fighters are not Klassic teammates.

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