
Stats
Specials



Passive
Maximum Basic Attack damage bonus: 100%;
MK1 Geras can use his power to counter-attack the opponent and activate the Hourglass.
While Geras is active, with their help he receives less damage, and also gradually heals himself and active teammates, they receive 30% max Health for each '6% of his max power. While active, Hourglass absorbs 50% of Geras and his current opponent power generation.
When Geras tags out, a Dust Storm begins, it slows down any opponent and is active for 7 sec.
For every 25% of Health Geras has, his Basic attacks deal more damage, up to 100%.
Team Passive
All MK1 team members get Power for 5 sec. after tag-in.
Role
MK1 Geras is a sustain and tempo support who spends power on his Hourglass. Preserving his health also supports his own basic-attack damage, linking defense and offense.
Strengths
The Hourglass provides a way to reduce incoming pressure while recovering health. Tagging Geras out adds a slowing window that helps the next fighter take over the exchange.
Weaknesses
His recovery competes with other uses of power, and his basic-attack bonus depends on remaining health. A badly injured Geras cannot be evaluated as if his full-health offense were still available.
Best teams
MK1 fighters benefit from his post-tag-in power support. Other teammates can still use his debuff-reflection chance, making him an option when a team needs support beyond its faction.
Where to use
Use him in longer exchanges where sustaining the team matters more than spending every bar immediately on specials. Plan rotations around the slowing effect after his exit.
Recommended Equipment
Equipment selected to fit this character’s mechanics, role and reliable everyday play.







