Nightwolf Klassic

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Klassic
Nightwolf
Martial Artist/Elder God

Tier List · Gold: A

Stats

43,470
97,536
41,580
100%

Specials

Lightning Arrow
10/10
Bury The Hatchet
10/10
Spirit Hunter
10/10

Passive

Spirit Wrath
Basic Attacks add Might, granting Klassic Nightwolf a 7% Basic Attack damage boost and increasing power generation by 2%. Might lasts 2 seconds and stacks up to 12 times. If Nightwolf is hit, then 1 stack of Might is removed.

At 10 stacks or more, Nightwolf can use all Might to apply Spirit Wrath to the opponent for 12 sec. While under Spirit Wrath, opponent has their debuff resistance or reflect ignored, and is additionally struck by lightning during Nightwolf’s Special Attacks.

Team Passive

• Klassic teammates including Nightwolf deal 15% more damage with Fire and Lightning Attacks.
• They also have a 20% chance for all Special Attacks to be unblockable.

Role

Klassic Nightwolf builds Might through uninterrupted basic offense and spends it to prepare a Spirit Wrath special window.

Strengths

The prepared state helps against debuff resistance or reflection and adds Lightning to his special sequence.

Weaknesses

Might is short-lived and loses stacks when he is hit; the stated resistance bypass should not be confused with bypassing true immunity.

Best teams

Klassic allies with Fire or Lightning attacks exploit his team damage support, while a way through block helps maintain the basic-hit buildup.

Where to use

Use him when you can keep the offensive turn long enough to reach the spending threshold before a planned special sequence.

Effect interactions

Video gameplay

Recommended Equipment

Equipment selected to fit this character’s mechanics, role and reliable everyday play.

Available in these packs

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