
Stats
Specials



Passive

Damage Boost: 50%;
Vampirism: heavy;
When MK11 Skarlet defeats an opponent, she makes blood rain for 40 seconds. While it is raining blood, MK 11 Skarlet gets a 50% damage boost
Team Passive
Role
MK11 Skarlet is a finisher who converts her own elimination into a team sustain window. Let her secure a weakened
weakened opponent when you want to activate Blood Rain for the next exchange.
Strengths
Blood Rain improves her offense while enabling MK11 allies to combine Bleed
Bleed with vampirism
vampirism. A successful finish can therefore prepare the surviving team for the next enemy rather than merely remove one target.
Weaknesses
Her main payoff requires Skarlet herself to defeat someone. Healing through the team interaction also depends on attacking bleeding
bleeding opponents during the rain window.
Best teams
MK11 teammates with frequent combo enders can apply the Bleed
Bleed needed for the vampirism
vampirism interaction. Coordinate damage so another ally does not take the elimination intended to start Blood Rain.
Where to use
She fits multi-enemy battles where a first elimination can fuel the remaining fight. Her rain-based support contributes less before that first personal finish or when the target cannot bleed
bleed.
Effect interactions
How this card interacts with glossary effects, with shortcuts to similar mechanics.
Recommended Equipment
Equipment selected to fit this character’s mechanics, role and reliable everyday play.


















