
Stats
Specials



Passive
2 teammates - 0.7% per second
1 teammate - 1.5% per second
Spawn is the last (or the only) character - 2% per second
When Spawn accumulates one or more bars of Necroplasm, he can counterattack the enemy and spend the available bars of Necroplasm. The more Necroplasm bars are accumulated, the more powerful the counterattack will be:
1 bar - low damage
2 bars - medium damage + 50% Chance Stun
3 bars - high damage + 100% Chance Stun
Team Passive
Role
Spawn is a reserve-building support who stores Necroplasm for a stronger counterattack. Holding that resource also benefits the team's maximum health, creating a choice between keeping support and spending for an interruption.
Strengths
More stored bars strengthen the counter and the current team health bonus. He can develop the resource over time, including while another fighter is active.
Weaknesses
Spending the accumulated bars also changes the resource supporting the team bonus. A low-charge counter should not be evaluated as if it had the impact of a fully prepared one.
Best teams
A capable active teammate gives Spawn time to accumulate Necroplasm off field. The stated health support covers the team without requiring a specific named squad.
Where to use
Use him in longer fights with deliberate resource timing. Spend the counter when its interruption or damage is worth more than retaining the current stored-bar support.
Recommended Equipment
Equipment selected to fit this character’s mechanics, role and reliable everyday play.







Outworld