
- 200% Recovery boost.
- 30% Chance to gain Regeneration after performing successful Special Attack 2.
- 300% Max Health boost. Klassic Tower only.
- [X] Teammates are healed for 20% (10% for bosses) of the Health restored by the user. (Unlocks at fusion level X)
Best for
Use it for prolonged fights and a large health reserve in the Klassic Tower; fusion X lets the wearer's healing help the team.
Best users
Give it to a fighter with personal healing or a frequently used second special that can trigger the armour's Regeneration
Regeneration.
When it is useful
At fusion X, heal the wearer when teammates are also injured to use the shared-healing effect; healing prevention stops this plan.
Best pairings
Second-special cost reduction creates more Regeneration
Regeneration attempts, while a character's own vampirism
vampirism adds another healing source.
Effect interactions
How this card interacts with glossary effects, with shortcuts to similar mechanics.




