
Best for
Healing herbs suit fights where you rotate injured fighters out and allow them time to recover. They are a poor match for keeping one character active throughout the battle.
Best users
Give them to a fighter you intend to tag out after taking damage and bring back later. A character who never leaves combat cannot make use of improved recovery on the bench.
When it is useful
Tag the wearer out before their health becomes dangerously low and let an ally take over. The Recovery bonus is not an instant heal and does not heal the wearer while they remain active.
Best pairings
Use teammates who can hold the fight while the wearer recovers. Health-boosting armour can help the wearer survive long enough to tag out, but the herbs themselves do not prevent a knockout.



