
Fusion0 / 10
- 25% Basic Attacks unblockable chance.
- [THE JOKER] 30% Chance to apply Snare on Special Attack 2.
- [X] 50% Reduced power cost on Special Attack 2.
Best for
Use it for basics through block and holding targets with Joker's second special.
Best users
Joker gains named Snare
Snare; any wearer uses fusion-X second-special savings.
When it is useful
Check Joker's Snare
Snare after the attack before relying on an uninterrupted finisher.
Best pairings
Power generation complements the cheaper second special and added damage helps remove the held target sooner.
Effect interactions
How this card interacts with glossary effects, with shortcuts to similar mechanics.





