
- 10% Chance to transform any effect from Special Attacks into team effect.
- Special Attack 1 additionally deals 15% of damage to all tagged-out opponents. 5% Speed boost for each defeated opponent.
- [KABAL] Kabal's Special Attacks are enhanced against stunned enemies. On such Specials, achieving 80% or more applies Poison, while 90% or more additionally restores 50% of the spent power. This ability works once per tag-in.
- [KABAL] [SET] If this is equipped alongside Rebirth Hooks, any DIAMOND Kabal gains the ability to perform a Friendship. Once the opponent's Health is below 25% and the Friendship bar is filled up by performing multiple Special Attacks, a Friendship can be performed, ending the fight immediately.
- [X] Prevent any damage from a single hit that exceeds 10% of your total health. Gain Shield if damage was prevented. This ability has 30 sec. cooldown.
Best for
Use it to weaken
weaken the enemy team with first-special bench damage and potentially spread special effects.
Best users
Kabal benefits especially from specials against stunned targets when you can reliably complete the minigame.
When it is useful
Prepare Stun
Stun before attempting Kabal's power refund; the refund is available only once per tag-in.
Best pairings
Rebirth Hooks complete Kabal's set; Stun
Stun and first-special cost reduction help repeat damage to benched enemies.
Effect interactions
How this card interacts with glossary effects, with shortcuts to similar mechanics.





