
- 50% Critical Hit chance boost when below 40% Health.
- 30% Chance to gain Speed increase for 5sec after performing a successful Combo Ender.
- 150% Damage boost. Sorcerer's Tower only.
- [X] Critical Hits have a 70% chance to Vampire the damage when below 40% Health. (Unlocks at fusion level X)
Best for
Use it for fast combos and a low-health critical response in the Sorcerer's Tower.
Best users
At fusion X it particularly suits an attacker who can keep landing hits for vampirism
vampirism.
When it is useful
Below the threshold, attack safely to heal; above it, enhanced critical chance and vampirism
vampirism no longer sustain the build.
Best pairings
Block breaking supports healing hits and critical damage strengthens low-health attacks.
Effect interactions
How this card interacts with glossary effects, with shortcuts to similar mechanics.



