
Stats
Skills

- Effect
- Snare
- Damage
- 20-40% of Attack
- Cooldown
- 33.3 sec.

- Effect
- Shield
- Damage
- 50-100% of Attack
- Cooldown
- 50.0 sec.

- Effect
- Fire
- Damage
- 120% of Attack
Role
Nightmare Freddy is a target-control assist: Attack 1 applies Snare
Snare, Attack 2 can grant Shield
Shield after a Perfect Block, and the finisher applies Fire
Fire.
Strengths
Snare is available without a Perfect Block, making it useful for planned focus damage. Conditional Shield can protect the active fighter after a defended Special, while the once-per-match Fire finisher below 30% opponent Health adds late DOT.
Weaknesses
Shield needs a Perfect Block, and Fire is one use and vulnerable to DOT immunity. The kit does not stop Specials directly.
Best Synergies
Works with single-target teams that need the current opponent to stay in for a damage sequence.
Where to Use
Useful in Towers and Realm Klash when preventing a tag-out matters more than draining Power. Confirm Snare can affect boss encounters before choosing him.
Effect interactions
How this card interacts with glossary effects, with shortcuts to similar mechanics.



Outworld
