
Stats
Skills

- Effect
- Power Drain
- Damage
- 20-40% of Attack
- Cooldown
- 40.0 sec.

- Effect
- Snare
- Damage
- 50-100% of Attack
- Cooldown
- 60.0 sec.

- Effect
- Strengthen
- Damage
- 122% of Attack
Role
Strike Force Johnny Cage combines drain and target control: Attack 1 applies Power Drain
Power Drain, Attack 2 can apply Snare
Snare after a Perfect Block, and the finisher grants Strengthen
Strengthen.
Strengths
Power Drain opens the exchange. Conditional Snare keeps a dangerous fighter active after a Perfect Block, and the once-per-match Strengthen finisher below 30% opponent Health supports a finish.
Weaknesses
Snare is conditional and Strengthen is one use. Tag restrictions or Snare immunity remove a large part of the kit.
Best Synergies
Best with focused damage teams that want both Power denial and a way to hold one target.
Where to Use
Strong in Towers and Realm Klash against tag-dependent, Special-heavy teams. Check Snare rules on bosses.
Effect interactions
How this card interacts with glossary effects, with shortcuts to similar mechanics.












Outworld
