
Stats
Skills

- Effect
- Snare
- Damage
- 20-30% of Attack
- Cooldown
- 40.0 sec.

- Effect
- Shield Break
- Damage
- 60-90% of Attack
- Cooldown
- 60.0 sec.

- Effect
- Power
- Damage
- 122% of Attack
Role
Klassic Kabal opens and holds targets: Attack 1 applies Snare
Snare, Attack 2 can apply Shield Break
Shield Break after a Perfect Block, and the finisher grants Power
Power.
Strengths
Manual Snare supports focused damage. Perfect Block Shield Break opens protected targets, and the once-per-match Power finisher below 30% opponent Health helps close with a Special.
Weaknesses
Shield Break is matchup-dependent and conditional. Without Shields or with Snare immunity, much of the kit shrinks.
Best Synergies
Best with burst teams that need both target lock and a way through Shields.
Where to Use
Useful in Towers and Realm Klash against Shield-heavy, tag-dependent teams. Confirm both tools matter before boss fights.
Effect interactions
How this card interacts with glossary effects, with shortcuts to similar mechanics.



Outworld
