
Stats
Skills

- Effect
- Power Drain
- Damage
- 20-40% of Attack
- Cooldown
- 40.0 sec.

- Effect
- Oblivion
- Damage
- 50-80% of Attack
- Cooldown
- 60.0 sec.

- Effect
- Luck
- Damage
- 120% of Attack
Role
Balanced Kenshi is disruption support: Attack 1 applies Power Drain
Power Drain, Attack 2 can apply Oblivion
Oblivion after a Perfect Block, and the finisher grants Luck
Luck.
Strengths
Manual Power Drain delays Specials. Conditional Oblivion can break a passive-dependent plan after a Perfect Block, and the once-per-match Luck finisher below 30% opponent Health supports a final push.
Weaknesses
Oblivion is matchup-dependent and conditional. Luck is one use and does not replace hard control.
Best Synergies
Use with teams hurt by a specific enemy passive and ready to punish after Power Drain.
Where to Use
Best in specific Tower and Realm Klash matchups where Oblivion matters. Less reliable as a generic boss pick.
Effect interactions
How this card interacts with glossary effects, with shortcuts to similar mechanics.












Outworld
