
Stats
Skills

- Effect
- Power Drain
- Damage
- 20-40% of Attack
- Cooldown
- 36.4 sec.

- Effect
- Curse
- Damage
- 50-100% of Attack
- Cooldown
- 54.5 sec.

- Effect
- Power
- Damage
- 120% of Attack
Role
Elder God Kenshi is resource-and-setup support: Attack 1 applies Power Drain
Power Drain, Attack 2 can apply Curse
Curse after a Perfect Block, and the finisher grants Power
Power.
Strengths
Power Drain is available on demand. Curse can open an offensive window after a Perfect Block, and the once-per-match Power finisher below 30% opponent Health helps finish with a Special.
Weaknesses
Curse is conditional, Power is one use, and the kit offers no healing or tag lock.
Best Synergies
Fits Special-focused teams that punish after Power Drain and convert Curse into damage.
Where to Use
Useful in Towers and Realm Klash against Special-heavy teams. Prefer more specialized tools for defined boss mechanics.
Effect interactions
How this card interacts with glossary effects, with shortcuts to similar mechanics.












Outworld
