
Stats
Skills

- Effect
- Dispel
- Damage
- 20-40% of Attack
- Cooldown
- 30.8 sec.

- Effect
- Snare
- Damage
- 40-84% of Attack
- Cooldown
- 46.2 sec.

- Effect
- Power
- Damage
- 122% of Attack
Role
Injustice 2 Raiden is cleanup and target control: Attack 1 applies Dispel
Dispel, Attack 2 can apply Snare
Snare after a Perfect Block, and the finisher grants Power
Power.
Strengths
Manual Dispel answers buff-dependent plans on demand. Conditional Snare keeps a priority target active after a Perfect Block, and the once-per-match Power finisher below 30% opponent Health helps finish with a Special.
Weaknesses
Dispel is worthless without important buffs. Snare is conditional, Power is one use.
Best Synergies
Fits focused damage teams that need both buff removal and a way to hold one enemy.
Where to Use
Useful in Towers and Realm Klash against buffed, tag-dependent teams. Confirm Dispel and Snare both matter before bosses.
Effect interactions
How this card interacts with glossary effects, with shortcuts to similar mechanics.












Outworld
