
Stats
Skills

- Effect
- Weaken
- Damage
- 15-30% of Attack
- Cooldown
- 40.0 sec.

- Effect
- Soaked
- Damage
- 50-90% of Attack
- Cooldown
- 60.0 sec.

- Effect
- Bleed
- Damage
- 122% of Attack
Role
Klassic Rain mixes mitigation and unique setup: Attack 1 applies Weaken
Weaken, Attack 2 can apply Soaked
Soaked after a Perfect Block, and the finisher applies Bleed
Bleed.
Strengths
Manual Weaken softens an exchange on demand. Conditional Soaked enables water-related follow-ups after a Perfect Block, and the once-per-match Bleed finisher below 30% opponent Health adds late DOT.
Weaknesses
Soaked is matchup-dependent and conditional. Bleed is one use and weak into DOT immunity.
Best Synergies
Best with teams that specifically capitalize on Soaked, not with a generic damage race.
Where to Use
Useful when Soaked interactions matter in Towers or Realm Klash. Less compelling if neither Soaked nor Bleed can land.
Effect interactions
How this card interacts with glossary effects, with shortcuts to similar mechanics.











Outworld

