
Fusion0 / 10
Stats
Skills
Attack 1Chameleon Charge

- Effect
- Poison
- Damage
- 20-40% of Attack
- Cooldown
- 30.8 sec.
Attack 2Swamp Grab

- Effect
- Poison
- Damage
- 50-100% of Attack
- Cooldown
- 46.2 sec.
FinisherExtinction Event

- Effect
- Regen
- Damage
- 122% of Attack
Role
Klassic Reptile is pure poison pressure with late sustain: Attack 1 and Attack 2 apply Poison
Poison, while the finisher grants Regeneration
Regeneration.
Strengths
Poison on both regular attacks keeps DOT pressure simple. The once-per-match Regeneration finisher below 30% opponent Health can stabilize after a long exchange.
Weaknesses
Poison fails into DOT immunity. Regeneration is one use and does not provide hard control or Power Drain.
Best Synergies
Works with durable teams that can keep a target active under repeated Poison.
Where to Use
Useful in normal Tower and Krypt fights without Poison immunity. Avoid DOT-immune bosses.
Effect interactions
How this card interacts with glossary effects, with shortcuts to similar mechanics.











Outworld

