
Stats
Skills

- Effect
- Snare
- Damage
- 20-40% of Attack
- Cooldown
- 30.8 sec.

- Effect
- Incurability
- Damage
- 50-100% of Attack
- Cooldown
- 46.2 sec.

- Effect
- Poison
- Damage
- 122% of Attack
Role
MK1 Shang Tsung locks the lane and denies healing: Attack 1 applies Snare
Snare, Attack 2 can apply Incurability
Incurability after a Perfect Block, and the finisher applies Poison
Poison.
Strengths
Manual Snare keeps the current opponent in place for your combo. Conditional Incurability answers regenerating plans, and the once-per-match Poison finisher below 30% opponent Health adds late chip.
Weaknesses
Incurability needs a Perfect Block, Poison is one use, and Snare fails against immune or tag-safe matchups.
Best Synergies
Best with combo-heavy attackers that punish a locked target and struggle against enemy healing.
Where to Use
Strong in Tower and Realm Klash fights with healing or tag abuse. Less useful when Snare cannot stick.
Effect interactions
How this card interacts with glossary effects, with shortcuts to similar mechanics.












Outworld
