
Stats
Skills

- Effect
- Snare
- Damage
- 20-40% of Attack
- Cooldown
- 36.4 sec.

- Effect
- Luck
- Damage
- 55-100% of Attack
- Cooldown
- 54.5 sec.

- Effect
- Bleed
- Damage
- 122% of Attack
Role
Edenian Blood Sindel locks and bleeds: Attack 1 applies Snare
Snare, Attack 2 can grant Luck
Luck after a Perfect Block, and the finisher applies Bleed
Bleed.
Strengths
Manual Snare holds the target for your combo. Perfect Block Luck improves a damage turn, and the once-per-match Bleed finisher below 30% opponent Health adds late DOT.
Weaknesses
Luck is conditional, Bleed is one use, and Snare fails against immune matchups.
Best Synergies
Best with combo attackers that convert a locked target into a Luck-boosted Special.
Where to Use
Strong in Tower and Realm Klash when tag abuse or healing-through-tags is a problem. Avoid Snare-immune bosses.
Effect interactions
How this card interacts with glossary effects, with shortcuts to similar mechanics.
Available in these packs
Bloodfire Kameo Summon Pack
Kameo Summon Pack
Freddy Krueger Kameo Summon Pack
Ghostface Kameo Summon Pack
Homelander Kameo Summon Pack
Jason Voorhees Kameo Summon Pack
Leatherface Kameo Summon Pack
MKII Movie Kitana Kameo Summon Pack
MKII Movie Scorpion Kameo Summon Pack
MKII Movie Shao Kahn Kameo Summon Pack
Outworld

