
Fusion0 / 10
Stats
Skills
Attack 1Ice Ball

- Effect
- Freeze
- Damage
- 20-40% of Attack
- Cooldown
- 40.0 sec.
Attack 2Cold Blooded

- Effect
- Frostbite
- Damage
- 40-50% of Attack
- Cooldown
- 60.0 sec.
FinisherDeep Freeze

- Effect
- Shield
- Damage
- 122% of Attack
Role
Cryomancer Sub-Zero stacks cold control: Attack 1 applies Freeze
Freeze, Attack 2 can apply Frostbite
Frostbite after a Perfect Block, and the finisher grants Shield
Shield.
Strengths
Manual Freeze creates an immediate punish window. Perfect Block Frostbite adds cold DOT or setup, and the once-per-match Shield finisher below 30% opponent Health stabilizes the close.
Weaknesses
Frostbite is conditional, Shield is one use, and Freeze immunity removes his core.
Best Synergies
Best with ice or control teams that convert Freeze into Frostbite pressure.
Where to Use
Useful in Towers when cold effects stick. Avoid Freeze-immune bosses.
Effect interactions
How this card interacts with glossary effects, with shortcuts to similar mechanics.












Outworld
