Categories / Squad Guides / Circle of Shadow Kung Lao, MK1 Kenshi and Tormented Soul Spawn Team

Circle of Shadow Kung Lao, MK1 Kenshi and Tormented Soul Spawn Team

Kung Lao
Circle of Shadow
Kung Lao
Netherrealm
Blazing Training
Equipment
Blazing Training
- 15% Lethal Blow Chance boost.
- 100% chance to apply Shield Break for 7sec before any Special Attack.
- 600% Damage boost. Hellspawn Tower only.
- [LIU KANG] Liu Kang gains stack of Courage after every Combo Ender. Max 4 stacks. For each stack he has a 25% chance to perform Special Attack 1 instead of Combo Ender. Applies Stun on the opponent after SP1 used this way. The Courage resets after triggering the effect.
- [LIU KANG] [SET] If this is equipped alongside Blazing Girdle, any DIAMOND Liu Kang gains the ability to perform a Friendship. Once the opponent’s Health is below 25% and the Friendship bar is filled up by performing multiple Special Attacks, a Friendship can be performed, ending the fight immediately.
- [X] While the user is active, gain 10% Damage boost every 4sec, maximum 100%. There is a 25% chance to also apply Blind for 8sec after receiving boost from this effect. (Unlocks at fusion level X)
God's Helper Tanuki
Equipment
God's Helper Tanuki
- 55% Max Health boost.
- On the user's tag-in, there is a 100% chance that the Tanuki joins the user and starts playing drums. While its enchanting rhythm can be heard, the user gets affected by Luck and the opponent gets affected by Weaken. The opponent can use Dispel to get rid of enchantment and make Tanuki run away.
- 1200% Max Health boost. White Lotus Tower only.
- [FUJIN] On incoming Special Attack or X-ray/Fatal Blow, there is a 40% chance that Fujin will summon a Wind Shield that will not allow this Special Attack to deal more damage than 10% of his Max Health.
- [FUJIN] [SET] If this is equipped alongside God's Helper Kitsune, any DIAMOND or ASCENDED Fusion V Fujin gains a 40% chance to perform a Special Combo Ender dealing massive damage. If the last opponent is under 25% health, a Brutality is performed instead of the Special Combo Ender, ending the fight immediately.
- [X] Once per match upon receiving fatal damage, the user is saved by Tanuki who possesses the user for 10sec., receiving damage and fighting back in their place. After Tanuki leaves, the next teammate to tag-in can be chosen. (Unlocks at fusion level X)
Shintai of the North
Equipment
Shintai of the North
- 100% Chance to apply Team Frostbite on Special Attack 2. If the opponent is already affected by Frostbite, the opponent will become affected by Freeze instead.
- 100% Chance to gain Shield upon applying Frostbite or Freeze.
- 225% Damage boost. White Lotus Tower only.
- 450% Max Health boost. White Lotus Tower only.
- [X] 1 Bar of Power on tag-in and at the start of the match when equipped on a starting character. (Unlocks at fusion level X)
Augmentation: Wrist Cannons
Equipment
Augmentation: Wrist Cannons
- 40% Basic Attacks unblockable chance.
- 50% Chance to apply one of the following negative effects on Combo Enders for 10 sec.: Blind, Cripple, Slow and Shield Break.
- [TRIBORG] [SET] If this is equipped alongside Augmentation: Neural Link, any ASCENDED Fusion V Triborg gains a 40% chance to perform a Special Combo Ender dealing massive damage. If the last opponent is under 25% health, a Brutality is performed instead of the Special Combo Ender, ending the fight immediately.
- [X] Special Attacks additionally deal 30% damage to all opponents that have negative effects on them. Unique personal effects are excluded. (Unlocks at fusion level X)
Kenshi
MK1
Kenshi
Martial Artist
Tempest Lasso
Equipment
Tempest Lasso
- 50% Basic Attacks unblockable chance.
- 100% Chance to apply Snare after performing successful Special Attack 1.
- 600% Damage boost. Hellspawn Tower only.
- [RAIDEN] 40% Chance to counter-attack opponent’s Special Attacks with Tempest attack, dealing damage and applying Fire to the whole opponent team.
- [RAIDEN] [SET] If this is equipped alongside Tempest Bangle, any DIAMOND Raiden gains the ability to perform a Friendship. Once the opponent’s Health is below 25% and the Friendship bar is filled up by performing multiple Special Attacks, a Friendship can be performed, ending the fight immediately.
- [X] Gain 1 Bar of Power and Speed for 5sec. on tag-in. (Unlocks at fusion level X)
Royalguard's Cowl
Equipment
Royalguard's Cowl
- 10sec the Power duration gained on tag-in.
- 60% chance to apply Oblivion on every 3rd Block Breaker attack.
- [JADE] [SET] If this is equipped alongside Royalguard's Emerald Haze, any DIAMOND Jade gains the ability to perform a Friendship. Once the opponent's Health is below 25% and the Friendship bar is filled up by performing multiple Special Attacks, a Friendship can be performed, ending the fight immediately.
- [X] User's Special Attack Damage is increased by 5% for each active debuff on the opponent. Maximum Damage Boost - 30%. (Unlocks at fusion level X)
Damnation Visage
Equipment
Damnation Visage
- 30% Power generation boost.
- 100% Chance to gain Strengthen after the user performs any Special Attack. Strengthen can stack up to 3 times.
- 225% Damage boost. Hellspawn Tower only.
- 450% Max Health boost. Hellspawn Tower only.
- [X] 75% chance to apply Team Power Drain on tag-in and every 13 seconds while user is tagged-in. (Unlocks at fusion level X)
Wind of Rebellion
Equipment
Wind of Rebellion
- 30% Chance to steal 2% of opponent's max Power on Basic Attacks.
- Achieving 80%+ on any Special Attack gives Strengthen for 10sec. Achieving 90%+ applies Death Mark as a bonus for 10sec.
- [FUJIN] Any successful Special Attack 1 applies Snare for 20sec. Fujin’s first 3 Special Attack 1 per match deal 60% more damage, and Snare he applies is unresistable.
- [FUJIN] [SET] If this is equipped alongside Wind of Memories, any DIAMOND Fujin gains the ability to perform a Friendship. Once the opponent’s Health is below 25% and the Friendship bar is filled up by performing multiple Special Attacks, a Friendship can be performed, ending the fight immediately.
- [X] 15% Chance to gain Invulnerability for 5sec. before any incoming Special Attack and Stun the opponent for 3sec. after the end of this Special Attack. (Unlocks at fusion level X)
Spawn
Tormented Soul
Spawn
Nomad
Rockin' Bowling Stones
Equipment
Rockin' Bowling Stones
- Team gains a 35% Unblockable chance on Basic Attacks.
- Each acquired bar of Power while tagged-in grants the user 2% Speed boost until the end of the match. Max. amount of stacks: 20.
- 600% Damage boost. Klassic Tower only.
- [TREMOR] Tremor gains Rock Energy after every Combo Ender. Gaining 5 Rock Energy stacks causes Rock Overload, which explodes and drains all of the opponent's team power. Receiving unblocked damage or tag-out resets the number of Rock Energy stacks.
- [TREMOR] [SET] If this is equipped alongside Rockin’ Token, any DIAMOND or ASCENDED Fusion V Tremor gains a 40% chance to perform a Special Combo Ender dealing massive damage. If the last opponent is under 25% health, a Brutality is performed instead of the Special Combo Ender, ending the fight immediately.
- [X] The user's damage increases upon losing Health. The more Health is lost, the higher the Damage is. Maximum damage boost - 99% at 1% Health. (Unlocks at fusion level X)
Director's Chair
Equipment
Director's Chair
- 100% Chance to gain Dispel on successful Special Attacks.
- For every bar of Power spent by the user’s team, the team gains 35% Critical Hit Damage boost for 20sec. This Critical Hit Damage boost can stack up to 3 times.
- 1200% Max Health boost. Action Movie Tower only.
- [THE JOKER] For every teammate’s final death, The Joker gains a 10% Power Generation boost and all incoming attacks damage reduction until the end of the match. The faster the teammate dies, the larger the damage reduction is.
- [THE JOKER] [SET] If this is equipped alongside Director’s Makeover, any DIAMOND or ASCENDED The Joker gains a 40% chance to perform a Special Combo Ender dealing massive damage. If the last opponent is under 25% health, a Brutality is performed instead of the Special Combo Ender, ending the fight immediately.
- [X] 50% Chance to gain Invulnerability when debuffs were removed by Dispel from the user. (Unlocks at fusion level X)
Ceremonial Pipe
Equipment
Ceremonial Pipe
- Gain 100% Damage boost while the character is not affected by any debuff.
- Whenever an opponent tries to apply a positive combat effect on themselves, there is a 100% chance to steal the effect for the user. Works for tagged-out user as well. Unique personal buffs can't be stolen.
- 225% Damage boost. Elder Wind Tower only.
- 450% Max Health boost. Elder Wind Tower only.
- [X] 30% Chance to apply a random buff to the user on Combo Ender. (Unlocks at fusion level X)
Shintai of Malice
Equipment
Shintai of Malice
- 100% Chance to apply Death Mark on the user's tag-in.
- 30% Team Resistance to all debuffs.
- 150% Damage boost. White Lotus Tower only.
- 300% Max Health boost. White Lotus Tower only.
- [X] 15% Damage boost and 5% Lethal Hit chance boost for each active Death Mark on the active opponent.

How To Use

This team uses Circle of Shadow Kung Lao as the main active fighter, MK1 Kenshi for Blind protection and burst utility, and Tormented Soul Spawn as a reserve fighter who becomes stronger while tagged out. Keep Kung Lao active and use his Special Attacks aggressively. Every Special Attack has a chance to cost no Power, allowing him to extend his pressure and sometimes chain several specials much faster than normal. Do not rely on the free-special trigger, however; treat it as a bonus and maintain enough Power for the next important attack. MK1 Kenshi makes Kung Lao immune to Blind, preventing one of the most disruptive effects for a Basic Attack-focused fighter. Kenshi can also build toward his ancestor sequence through successful Combo Enders. Once prepared, the ancestor spirit gives him a strong burst window, and defeating an opponent allows him to disrupt the remaining enemies' Power generation. Spawn works well from the reserve because he continues accumulating Necroplasm while tagged out. Bring him in once enough Necroplasm has been built to strengthen his counterattack and gain additional control such as Stun and Cripple. The usual plan is to keep Kung Lao active for sustained pressure while Spawn builds Necroplasm. Use Kenshi when his ancestor sequence or Power control is ready, and switch to Spawn when his accumulated Necroplasm can create a strong control window.

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