
Stats
Skills

- Effect
- Curse
- Damage
- 22-42% of Attack
- Cooldown
- 36.4 sec.

- Effect
- Snare
- Damage
- 47-94% of Attack
- Cooldown
- 54.5 sec.

- Effect
- Shield
- Damage
- 122% of Attack
Role
Klassic Ermac is a utility Kameo: Attack 1 applies Curse
Curse, Attack 2 can apply Snare
Snare after a Perfect Block, and the finisher provides Shield
Shield.
Strengths
Curse opens an offensive window on demand. Later Snare can keep that target exposed after a Perfect Block, and the once-per-match Shield finisher below 30% opponent Health offers separate survival.
Weaknesses
Snare requires a Perfect Block, and Shield is one use only. Both tools are situational rather than repeatable control or protection.
Best Synergies
Works with teams that can exploit a brief Curse window and protect a key fighter near the end of a fight.
Where to Use
Suitable for varied normal encounters and cautious Krypt runs. Against bosses, bring him only when conditional Snare or a late Shield is more useful than direct answers.
Effect interactions
How this card interacts with glossary effects, with shortcuts to similar mechanics.



Outworld
