
Stats
Skills

- Effect
- Weaken
- Damage
- 24-44% of Attack
- Cooldown
- 40.0 sec.

- Effect
- Cripple
- Damage
- 40-80% of Attack
- Cooldown
- 60.0 sec.

- Effect
- Frostbite
- Damage
- 122% of Attack
Role
MK11 Frost is mitigation and Special denial: Attack 1 applies Weaken
Weaken, Attack 2 can apply Cripple
Cripple after a Perfect Block, and the finisher applies Frostbite
Frostbite.
Strengths
Weaken softens damage on demand, while Cripple can stop a follow-up Special after a Perfect Block. The once-per-match Frostbite finisher below 30% opponent Health gives a distinct late debuff rather than an assumed Freeze.
Weaknesses
Cripple is conditional, and Frostbite is one use. Do not assume an additional Freeze effect merely because this is Frost.
Best Synergies
Fits teams that need to survive an enemy damage window before launching their own offense.
Where to Use
Useful in Towers, Realm Klash, and careful Krypt fights against Special-heavy enemies. Less compelling against control-immune bosses.
Effect interactions
How this card interacts with glossary effects, with shortcuts to similar mechanics.












Outworld
