
Stats
Skills

- Effect
- Strengthen
- Damage
- 20-40% of Attack
- Cooldown
- 30.8 sec.

- Effect
- Weaken
- Damage
- 50-100% of Attack
- Cooldown
- 46.2 sec.

- Effect
- Power
- Damage
- 122% of Attack
Role
Klassic Goro is an offense-and-mitigation assist: Attack 1 grants Strengthen
Strengthen, Attack 2 can apply Weaken
Weaken after a Perfect Block, and the finisher grants Power
Power.
Strengths
His regular attacks cover both sides of a trade—more damage for your fighter and less from the enemy. The once-per-match finisher below 30% opponent Health helps reach a late Special.
Weaknesses
Neither effect locks a target or restores health, and Weaken needs a Perfect Block. Broad but modest utility rather than a decisive answer to a mechanic.
Best Synergies
Useful for balanced teams whose attacker benefits from Strengthen and whose defense improves from a softer counterattack.
Where to Use
A serviceable general pick for normal battles. Specialized anti-heal, drain, or control Kameos are usually better for defined boss mechanics.
Effect interactions
How this card interacts with glossary effects, with shortcuts to similar mechanics.
Available in these packs
Kameo Summon Pack
Klassic Kameo Summon Pack
Freddy Krueger Kameo Summon Pack
Ghostface Kameo Summon Pack
Homelander Kameo Summon Pack
Jason Voorhees Kameo Summon Pack
Leatherface Kameo Summon Pack
MKII Movie Kitana Kameo Summon Pack
MKII Movie Scorpion Kameo Summon Pack
MKII Movie Shao Kahn Kameo Summon Pack
Outworld

