
Stats
Skills

- Effect
- Snare
- Damage
- 18-24% of Attack
- Cooldown
- 30.8 sec.

- Effect
- Cripple
- Damage
- 52-102% of Attack
- Cooldown
- 46.2 sec.

- Effect
- Power
- Damage
- 122% of Attack
Role
Klassic Jax is a target-control assist: Attack 1 applies Snare
Snare, Attack 2 can apply Cripple
Cripple after a Perfect Block, and the finisher grants Power
Power.
Strengths
Manual Snare keeps a chosen enemy in play for focused damage. Cripple can deny a Special after a Perfect Block, and the once-per-match Power finisher below 30% opponent Health helps close with a Special.
Weaknesses
Cripple is conditional, Power is one use, and the kit offers no healing. Bosses may ignore Snare or Cripple.
Best Synergies
Fits single-target damage teams that need to hold a dangerous fighter active while building a Special.
Where to Use
Strong in Towers and Realm Klash against controllable targets. Check immunities before boss fights.
Effect interactions
How this card interacts with glossary effects, with shortcuts to similar mechanics.
Available in these packs
Kameo Summon Pack
Klassic Kameo Summon Pack
Freddy Krueger Kameo Summon Pack
Ghostface Kameo Summon Pack
Homelander Kameo Summon Pack
Jason Voorhees Kameo Summon Pack
Leatherface Kameo Summon Pack
MKII Movie Kitana Kameo Summon Pack
MKII Movie Scorpion Kameo Summon Pack
MKII Movie Shao Kahn Kameo Summon Pack

Outworld
