
Stats
Skills

- Effect
- Stun
- Damage
- 20-36% of Attack
- Cooldown
- 40.0 sec.

- Effect
- Fire
- Damage
- 41-76% of Attack
- Cooldown
- 60.0 sec.

- Effect
- Strengthen
- Damage
- 120% of Attack
Role
Klassic Kano mixes hard control and DOT: Attack 1 applies Stun
Stun, Attack 2 can apply Fire
Fire after a Perfect Block, and the finisher grants Strengthen
Strengthen.
Strengths
Manual Stun creates an immediate punish. Fire adds pressure after a Perfect Block, and the once-per-match Strengthen finisher below 30% opponent Health boosts a closing turn.
Weaknesses
Fire is conditional and weak into DOT immunity. Strengthen is one use, and Stun can be resisted.
Best Synergies
Fits aggressive teams that convert Stun into damage and can keep exchanges long enough for Fire.
Where to Use
Useful in normal Tower fights against controllable opponents. Avoid Stun- or Fire-immune bosses.
Effect interactions
How this card interacts with glossary effects, with shortcuts to similar mechanics.












Outworld
