
Stats
Skills

- Effect
- Death Mark
- Damage
- 20-40% of Attack
- Cooldown
- 30.8 sec.

- Effect
- Speed
- Damage
- 60-90% of Attack
- Cooldown
- 46.2 sec.

- Effect
- Bleed
- Damage
- 122% of Attack
Role
MK1 Kenshi targets resurrection and tempo: Attack 1 applies Death Mark
Death Mark, Attack 2 can grant Speed
Speed after a Perfect Block, and the finisher applies Bleed
Bleed.
Strengths
Manual Death Mark answers revive-heavy matchups on demand. Perfect Block Speed accelerates pressure, and the once-per-match Bleed finisher below 30% opponent Health adds late DOT.
Weaknesses
Death Mark is worthless without revival. Speed is conditional, Bleed is one use, and DOT immunity blanks the finisher.
Best Synergies
Best with focused damage teams facing revives that can also use a Speed window.
Where to Use
Useful in Towers and Realm Klash when resurrection is the real problem. Check whether Death Mark and Bleed matter before bosses.
Effect interactions
How this card interacts with glossary effects, with shortcuts to similar mechanics.
Available in these packs
Bloodfire Kameo Summon Pack
Kameo Summon Pack
Freddy Krueger Kameo Summon Pack
Ghostface Kameo Summon Pack
Homelander Kameo Summon Pack
Jason Voorhees Kameo Summon Pack
Leatherface Kameo Summon Pack
MKII Movie Kitana Kameo Summon Pack
MKII Movie Scorpion Kameo Summon Pack
MKII Movie Shao Kahn Kameo Summon Pack



Outworld