
Fusion0 / 10
Stats
Skills
Attack 1Tele-Push

- Effect
- Fire
- Damage
- 20-40% of Attack
- Cooldown
- 33.3 sec.
Attack 2Tele-Suspend

- Effect
- Stun
- Damage
- 56-110% of Attack
- Cooldown
- 50.0 sec.
FinisherTele-Strike

- Effect
- Power
- Damage
- 120% of Attack
Role
Ronin Kenshi is offensive disruption: Attack 1 applies Fire
Fire, Attack 2 can apply Stun
Stun after a Perfect Block, and the finisher grants Power
Power.
Strengths
Manual Fire starts DOT pressure on demand. Perfect Block Stun creates a punish window, and the once-per-match Power finisher below 30% opponent Health helps finish with a Special.
Weaknesses
Fire is weak into DOT immunity, Stun is conditional, and Power is one use.
Best Synergies
Works with aggressive teams that can keep a target active for Fire and convert Stun into damage.
Where to Use
Useful in normal fights without DOT or Stun immunity. Less reliable for restricted boss matchups.
Effect interactions
How this card interacts with glossary effects, with shortcuts to similar mechanics.












Outworld
