
Stats
Skills

- Effect
- Snare
- Damage
- 16-32% of Attack
- Cooldown
- 33.3 sec.

- Effect
- Death Mark
- Damage
- 50-90% of Attack
- Cooldown
- 50.0 sec.

- Effect
- Regen
- Damage
- 122% of Attack
Role
Darkest Knight Noob Saibot combines target lock and anti-revive utility: Attack 1 applies Snare
Snare, Attack 2 can apply Death Mark
Death Mark after a Perfect Block, and the finisher grants Regeneration
Regeneration.
Strengths
Manual Snare keeps a priority target active. Conditional Death Mark answers revive-heavy matchups after a Perfect Block, and the once-per-match Regeneration finisher below 30% opponent Health helps stabilize late.
Weaknesses
Death Mark is worthless without revival and is conditional. Regeneration is one use; no Power Drain.
Best Synergies
Best with focused damage teams facing revives that also need to hold one enemy.
Where to Use
Useful in Towers and Realm Klash when resurrection is the real problem. Confirm Death Mark can matter before bosses.
Effect interactions
How this card interacts with glossary effects, with shortcuts to similar mechanics.













Outworld