
Fusion0 / 10
Stats
Skills
Attack 1Treacherous Cut

- Effect
- Bleed
- Damage
- 18-30% of Attack
- Cooldown
- 33.3 sec.
Attack 2Thunderous Wrath

- Effect
- Stun
- Damage
- 50-100% of Attack
- Cooldown
- 50.0 sec.
FinisherEdenian Spikes

- Effect
- Bleed
- Damage
- 122% of Attack
Role
MK11 Rain is Bleed pressure with hard control: Attack 1 and the finisher apply Bleed
Bleed, while Attack 2 can apply Stun
Stun after a Perfect Block.
Strengths
Manual Bleed starts DOT immediately. Perfect Block Stun creates a punish window, and the once-per-match Bleed finisher below 30% opponent Health keeps the same damage type late.
Weaknesses
Stun is conditional. Bleed fails into DOT immunity, so the plan collapses against immune bosses.
Best Synergies
Fits aggressive teams that keep a target active under Bleed and convert Stun into a combo.
Where to Use
Useful in Towers and Realm Klash without Bleed or Stun immunity. Avoid DOT-immune bosses.
Effect interactions
How this card interacts with glossary effects, with shortcuts to similar mechanics.












Outworld
