
Stats
Skills

- Effect
- Snare
- Damage
- 20-40% of Attack
- Cooldown
- 33.3 sec.

- Effect
- Cripple
- Damage
- 50-100% of Attack
- Cooldown
- 50.0 sec.

- Effect
- Fire
- Damage
- 122% of Attack
Role
MK1 Scorpion is target-lock disruption: Attack 1 applies Snare
Snare, Attack 2 can apply Cripple
Cripple after a Perfect Block, and the finisher applies Fire
Fire.
Strengths
Manual Snare keeps a priority target active. Conditional Cripple can deny a Special after a Perfect Block, and the once-per-match Fire finisher below 30% opponent Health adds late DOT.
Weaknesses
Cripple is conditional. Fire is one use and weak into DOT immunity; Snare may fail against immune or tag-restricted fights.
Best Synergies
Best with focused damage teams that want both target lock and Special denial.
Where to Use
Strong in Towers and Realm Klash against tag-dependent, Special-heavy teams. Check Snare and Fire rules on bosses.
Effect interactions
How this card interacts with glossary effects, with shortcuts to similar mechanics.
Available in these packs
Bloodfire Kameo Summon Pack
Kameo Summon Pack
Freddy Krueger Kameo Summon Pack
Ghostface Kameo Summon Pack
Homelander Kameo Summon Pack
Jason Voorhees Kameo Summon Pack
Leatherface Kameo Summon Pack
MKII Movie Kitana Kameo Summon Pack
MKII Movie Scorpion Kameo Summon Pack
MKII Movie Shao Kahn Kameo Summon Pack

Outworld
