
Fusion0 / 10
Stats
Skills
Attack 1Ice Ball

- Effect
- Freeze
- Damage
- 20-40% of Attack
- Cooldown
- 36.4 sec.
Attack 2Ice Klone Smash

- Effect
- Freeze
- Damage
- 52-102% of Attack
- Cooldown
- 54.5 sec.
FinisherDeep Freeze

- Effect
- Shield
- Damage
- 122% of Attack
Role
Kold War Sub-Zero doubles Freeze pressure: Attack 1 and Attack 2 both apply Freeze
Freeze, while the finisher grants Shield
Shield.
Strengths
Manual Freeze is always available, and Perfect Block Freeze gives a second lock after a Special. The once-per-match Shield finisher below 30% opponent Health helps close safely.
Weaknesses
Both Freeze paths fail against immunity, and Shield is one use only.
Best Synergies
Best with teams that want repeated Freeze openings rather than a different secondary effect.
Where to Use
Excellent in Tower and Realm Klash when Freeze sticks. Useless into Freeze immunity.
Effect interactions
How this card interacts with glossary effects, with shortcuts to similar mechanics.












Outworld
