
Klassic
Reptile
Outworld
Equipment
Smoldering Karambit
- 15% Chance to apply Death Mark on Successful Basic Attacks.
- Successful Special Attacks additionally deal 20% of damage to all tagged-out opponents.
- 600% Damage boost. Tower of Time only.
- [SMOKE] Every successful Special Attack or X-Ray/Fatal Blow has a 60% chance to apply Heatwave on Smoke for 10sec. While Heatwave is active Smoke deals 5% of character's Attack as damage and recovers 1.5% of Max Health every second.
- [SMOKE] [SET] If this is equipped alongside Smoldering Mask, any DIAMOND or ASCENDED Fusion V Smoke gains a 40% chance to perform a Special Combo Ender dealing massive damage. If the last opponent is under 25% health, a Brutality is performed instead of the Special Combo Ender, ending the fight immediately.
- [X] 50% Critical Hit Chance boost. Gain Speed for 5sec. on tag-in. (Unlocks at fusion level X)

Equipment
Enigmatic Lantern
- 25% Critical Hit chance boost.
- 30% resistance to all debuffs.
- [SHANG TSUNG] [SET] If this is equipped alongside Enigmatic Well of Souls, any DIAMOND Shang Tsung gains the ability to perform a Friendship. Once the opponent’s Health is below 25% and the Friendship bar is filled up by performing multiple Special Attacks, a Friendship can be performed, ending the fight immediately.
- [X] All opponent team's characters need to collect 30% more Power to fill up each Power bar. (Unlocks at fusion level X)

Equipment
Taira's Clan 6th Sense
- 40% Basic Attacks unblockable chance.
- 50% Chance to increase Speed by 1% on Block Breaker attack. Max 15%.
- [KENSHI] 75% Chance to apply 6th Sense buff for 10sec. after Special Attack 2. It increases damage by 5% every second while the buff is active and makes all attacks undodgeable and unavoidable. Successful Basic Hits have a 7% chance to increase the duration of the buff by 3sec..
- [KENSHI] [SET] If this is equipped alongside Taira's Clan Suit, any DIAMOND or ASCENDED Fusion V Kenshi gains a 40% chance to perform a Special Combo Ender dealing massive damage. If the last opponent is under 25% health, a Brutality is performed instead of the Special Combo Ender, ending the fight immediately.
- [X] Gain 2 Bars of Power at the start of the match or at the first user's tag-in and 80% resistance to all debuffs for the first 30sec. while the user is active. (Unlocks at fusion level X)

Equipment
Ceremonial Pipe
- Gain 100% Damage boost while the character is not affected by any debuff.
- Whenever an opponent tries to apply a positive combat effect on themselves, there is a 100% chance to steal the effect for the user. Works for tagged-out user as well. Unique personal buffs can't be stolen.
- 225% Damage boost. Elder Wind Tower only.
- 450% Max Health boost. Elder Wind Tower only.
- [X] 30% Chance to apply a random buff to the user on Combo Ender. (Unlocks at fusion level X)

MK11
Sindel
Netherrealm/Outworld
Equipment
Abyssal Wraith's Nightmare
- 60% chance to apply Blind at the start of the match when equipped on a starting character and on user's tag-out for 10 sec..
- 50% chance to apply Death Mark when applying any other debuff on the active opponent.
- [NOOB SAIBOT] [SET] If this is equipped alongside Abyssal Wraith's Shadow, any DIAMOND Noob Saibot gains the ability to perform a Friendship. Once the opponent's Health is below 25% and the Friendship bar is filled up by performing multiple Special Attacks, a Friendship can be performed, ending the fight immediately.
- [X] 25% Damage boost and 10% Critical hit chance boost for each active Death Mark on the active opponent. (Unlocks at fusion level X)

Equipment
Varmint's Ace In The Hole
- 300% Recovery boost.
- Apply Shield Break on opponent's tag-in for 15sec.
- 1200% Max Health boost. Elder Wind Tower only.
- [ERRON BLACK] For 3 times during the match on tag-in, Erron Black challenges his opponent to duel that they cannot escape for 20. While the duel lasts, Erron Black has a 70% chance to dodge any Special Attack. Each time Erron Black manages to kill his enemy during the duel, he gains a 30% Critical Hit Chance boost till the end of the match. Erron Black loses if he tags out during the duel.
- [ERRON BLACK] [SET] If this is equipped alongside Varmint's Lucky Hat, any DIAMOND or ASCENDED Fusion V Erron Black gains a 40% chance to perform a Special Combo Ender dealing massive damage. If the last opponent is under 25% health, a Brutality is performed instead of the Special Combo Ender, ending the fight immediately.
- [X] Once per match when the character receives fatal damage gain Invulnerability for 10sec. and 1 bar of Power for your last shot. Character is not able to tag out during Invulnerability. (Unlocks at fusion level X)

Equipment
Meat's Cleaver
- 30% Critical Hit chance boost.
- Meat's Cleaver is tossed at the opponent upon user's tag-in, dealing 50% damage of base Attack.
- 150% Damage boost. Tower of Horror only.
- 300% Max Health boost. Tower of Horror only.
- [X] Meat's Cleaver deals 30% more damage and applies one of the following debuffs: Blind, Weaken, Cripple. (Unlocks at fusion level X)

Equipment
Weather Warfare
- Frozen opponents remain frozen for up to 2 successive basic hits.
- 100% Chance to also apply Frostbite when freezing an opponent.
- 255% Damage boost. Kold Tower only.
- 450% Health boost. Kold Tower only.
- [X] A gust of wind Freezes tagged-in opponent. (Unlocks at fusion level X)

Mournful
Kitana
Outworld
Equipment
Rockin' Bowling Stones
- Team gains a 35% Unblockable chance on Basic Attacks.
- Each acquired bar of Power while tagged-in grants the user 2% Speed boost until the end of the match. Max. amount of stacks: 20.
- 600% Damage boost. Klassic Tower only.
- [TREMOR] Tremor gains Rock Energy after every Combo Ender. Gaining 5 Rock Energy stacks causes Rock Overload, which explodes and drains all of the opponent's team power. Receiving unblocked damage or tag-out resets the number of Rock Energy stacks.
- [TREMOR] [SET] If this is equipped alongside Rockin’ Token, any DIAMOND or ASCENDED Fusion V Tremor gains a 40% chance to perform a Special Combo Ender dealing massive damage. If the last opponent is under 25% health, a Brutality is performed instead of the Special Combo Ender, ending the fight immediately.
- [X] The user's damage increases upon losing Health. The more Health is lost, the higher the Damage is. Maximum damage boost - 99% at 1% Health. (Unlocks at fusion level X)

Equipment
Director's Chair
- 100% Chance to gain Dispel on successful Special Attacks.
- For every bar of Power spent by the user’s team, the team gains 35% Critical Hit Damage boost for 20sec. This Critical Hit Damage boost can stack up to 3 times.
- 1200% Max Health boost. Action Movie Tower only.
- [THE JOKER] For every teammate’s final death, The Joker gains a 10% Power Generation boost and all incoming attacks damage reduction until the end of the match. The faster the teammate dies, the larger the damage reduction is.
- [THE JOKER] [SET] If this is equipped alongside Director’s Makeover, any DIAMOND or ASCENDED The Joker gains a 40% chance to perform a Special Combo Ender dealing massive damage. If the last opponent is under 25% health, a Brutality is performed instead of the Special Combo Ender, ending the fight immediately.
- [X] 50% Chance to gain Invulnerability when debuffs were removed by Dispel from the user. (Unlocks at fusion level X)

Equipment
Shintai of Malice
- 100% Chance to apply Death Mark on the user's tag-in.
- 30% Team Resistance to all debuffs.
- 150% Damage boost. White Lotus Tower only.
- 300% Max Health boost. White Lotus Tower only.
- [X] 15% Damage boost and 5% Lethal Hit chance boost for each active Death Mark on the active opponent.
How To Use
This team combines Klassic Reptile, MK11 Sindel, and Mournful Kitana. It is an excellent setup for fast Krypt runs while remaining highly effective in many other game modes. Mournful Kitana provides an additional Power bar. At the start of the match, Klassic Reptile begins with three bars of Power thanks to the combined effects of Taira's Clan's 6th Sense and Kitana's passive. He is also equipped with Smoldering Karambit, allowing him to deal damage to the entire enemy team. Talent points should be invested into Special Attack 2, as the entire strategy revolves around using Klassic Reptile's Special Attack 2.
Best Teams by mode: compositions, equipment and replacements →