
Stats
Specials


Passive
If the opponent is already inflicted with Hurricane the chain of challenges will not start. Lightning hitting the Hurricane strikes the enemy three more times.
Team Passive
Role
Fujin MK11 prepares a target for the team's offense through Hurricane control and damage amplification. Successful combo-ender challenges determine how much control he establishes.
Strengths
A developed Hurricane combines increased incoming damage with slowing and special-attack suppression. Lightning attacks gain an additional interaction, giving an ally a clear way to exploit his setup.
Weaknesses
The challenges require sufficient performance, and an existing Hurricane prevents starting a fresh challenge chain. Missing the required result can leave less control than the planned sequence assumes.
Best teams
Choose a teammate whose attacks actually deal Lightning damage to exploit Hurricane. MK11 and Elder God allies separately benefit from the chance to Dispel
Dispel after specials.
Where to use
He suits coordinated fights where one fighter prepares a target and another follows up. Prioritize completing the combo-ender sequence before committing the team's Lightning attacks.
Effect interactions
How this card interacts with glossary effects, with shortcuts to similar mechanics.
Recommended Equipment
Equipment selected to fit this character’s mechanics, role and reliable everyday play.

















Outworld
