
Stats
Specials



Passive
VENOM DECK - The card intoxicates the opponent with "Joker's Juice". The affected opponent has a 50% chance to miss their attacks and takes small damage over time.
GRINNING DECK - The explosive card deals medium damage, temporarily disables opponent's Special Attacks, and has a 50% chance to destroy opponent's armor or weapon.
BUZZER DECK - The card attaches a tiny buzzer that will continue to strike the opponent with electricity until it is out of battery. It deals more and more damage along with draining power with every strike. To remove the buzzer, the opponent has to tag-out.
Team Passive
Role
Ace of Knaves Joker selects a limited card resource to disrupt the current opponent. Choose the deck around attack denial, equipment disruption or sustained power pressure.
Strengths
His decks answer different problems instead of providing one fixed offensive sequence. The Buzzer forces a decision between staying under increasing pressure and leaving combat to remove it.
Weaknesses
Cards are limited and equipment destruction is not guaranteed. Bosses are immune to damage from the Venom and Buzzer decks.
Best teams
A tag-out prevention source can help retain a Buzzer target. Otherwise, use an ally that exploits the chosen deck's interruption rather than assuming a particular faction bonus.
Where to use
He suits fights where identifying the opponent's dependence on power, equipment or accurate attacks changes the best answer. Save cards for meaningful threats instead of spending the entire deck immediately.
Recommended Equipment
Equipment selected to fit this character’s mechanics, role and reliable everyday play.







Outworld