Categories / Characters / Sub-Zero MK11

Sub-Zero MK11

Sub-Zero
MK11
Sub-Zero

Tier List · Diamond: A

Martial Artist

Stats

58,590
107,520
56,300
130%

Specials

Icicle Burst
10/10
Breaking the Ice
10/10
Axe the Question
10/10

Passive

Polar Vortex
Any opponent fighting against MK11 Sub-Zero for 8 seconds gets frostbite. When performing combo enders against frostbitten opponents, MK11 Sub-Zero has a 35% chance of freezing them.

Team Passive

Sub-Zero saves each MK11 teammate once, by replacing them with an Ice Clone. The Ice Clone explodes, dealing high damage and causing bleed.

Role

MK11 Sub-Zero combines control through Frostbite and Freeze with protection for his MK11 team. He is a defensive team slot that can still create offensive openings through combo enders.

Strengths

The Ice Clone rescue gives eligible allies another chance after a dangerous exchange. Against a frostbitten target, his combo enders can turn basic-attack pressure into a freeze opening.

Weaknesses

Each teammate's rescue is limited, and the freeze chance is not guaranteed. Keep track of spent clones instead of treating the team as permanently protected.

Best teams

Pair him with MK11 damage dealers whose survival is worth protecting. Allies that can exploit a frozen opponent complement his control, but the clone benefit specifically rewards MK11 teammates.

Where to use

Use him when an important MK11 fighter risks being lost before finishing their job. He also fits deliberate fights where Frostbite and repeated combo enders can shape the pace.

Recommended Equipment

Equipment selected to fit this character’s mechanics, role and reliable everyday play.

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