
Stats
Skills

- Effect
- Cripple
- Damage
- 22-42% of Attack
- Cooldown
- 30.8 sec.

- Effect
- Bleed
- Damage
- 50-100% of Attack
- Cooldown
- 46.2 sec.

- Effect
- Fire
- Damage
- 126% of Attack
Role
MK11 Scorpion is Special denial into DOT: Attack 1 applies Cripple
Cripple, Attack 2 can apply Bleed
Bleed after a Perfect Block, and the finisher applies Fire
Fire.
Strengths
Manual Cripple can stop a threatening Special before it starts. Conditional Bleed adds pressure after a Perfect Block, and the once-per-match Fire finisher below 30% opponent Health continues DOT late.
Weaknesses
Bleed is conditional. Both Bleed and Fire fail into DOT immunity, and Cripple can be resisted.
Best Synergies
Fits teams that need immediate Special denial and can keep a target active under DOT.
Where to Use
Useful in Towers and Realm Klash against Special-heavy teams. Avoid DOT-immune bosses if the late plan relies on Fire or Bleed.
Effect interactions
How this card interacts with glossary effects, with shortcuts to similar mechanics.
Available in these packs
Bloodfire Kameo Summon Pack
Kameo Summon Pack
Freddy Krueger Kameo Summon Pack
Ghostface Kameo Summon Pack
Homelander Kameo Summon Pack
Jason Voorhees Kameo Summon Pack
Leatherface Kameo Summon Pack
MKII Movie Kitana Kameo Summon Pack
MKII Movie Scorpion Kameo Summon Pack
MKII Movie Shao Kahn Kameo Summon Pack

Outworld
