
Stats
Skills

- Effect
- Weaken
- Damage
- 20-40% of Attack
- Cooldown
- 33.3 sec.

- Effect
- Slow
- Damage
- 50-100% of Attack
- Cooldown
- 50.0 sec.

- Effect
- Bleed
- Damage
- 122% of Attack
Role
MK11 Sindel softens damage and tempo: Attack 1 applies Weaken
Weaken, Attack 2 can apply Slow
Slow after a Perfect Block, and the finisher applies Bleed
Bleed.
Strengths
Manual Weaken reduces incoming damage immediately. Conditional Slow slows enemy tempo after a Perfect Block, and the once-per-match Bleed finisher below 30% opponent Health adds late pressure.
Weaknesses
Slow is conditional, Bleed is one use and weak into DOT immunity, and Weaken alone may not stop Specials.
Best Synergies
Supports defensive or midrange teams that want safer exchanges before converting into Bleed.
Where to Use
Useful in longer Tower fights where chip and tempo matter. Less attractive against DOT-immune bosses.
Effect interactions
How this card interacts with glossary effects, with shortcuts to similar mechanics.
Available in these packs
Bloodfire Kameo Summon Pack
Kameo Summon Pack
Freddy Krueger Kameo Summon Pack
Ghostface Kameo Summon Pack
Homelander Kameo Summon Pack
Jason Voorhees Kameo Summon Pack
Leatherface Kameo Summon Pack
MKII Movie Kitana Kameo Summon Pack
MKII Movie Scorpion Kameo Summon Pack
MKII Movie Shao Kahn Kameo Summon Pack


Outworld