Categories / Squad Guide / Klassic Rain, Shaolin Master Kung Lao and MK1 Kenshi Team

Klassic Rain, Shaolin Master Kung Lao and MK1 Kenshi Team

Rain
Klassic
Rain
Outworld/Martial Artist
Hypocritical Gift
Equipment
Hypocritical Gift
- 50% Basic Attacks unblockable chance.
- 60% Chance to apply Despair on Combo Ender.
- [RAIN] At the start of the match, Rain creates an Aqueous Barrier for himself and his teammates that absorbs all damage from incoming successful Special Attacks. Once it absorbs damage, the barrier is lost.
- For each active barrier, Rain's opponents' unblockable chance is reduced by 25%. For each depleted barrier, Rain's Critical Hit damage increases by 25%.
- [RAIN] [SET] If this is equipped alongside Hypocritical Cape, any DIAMOND Rain gains the ability to perform a Friendship. Once the opponent’s Health is below 25% and the Friendship bar is filled up by performing multiple Special Attacks, a Friendship can be performed, ending the fight immediately.
- [X] Heal the weakest teammate for 20% of damage dealt on successful Basic Attacks.
Divine Argus Cloak
Equipment
Divine Argus Cloak
- 55% Max Health boost.
- 10% Chance to apply random negative effect to an opponent who performed a Block Breaker attack against the user. Max 3 negative effects on the opponent simultaneously.
- 1200% Max Health boost. Edenian Tower only.
- [RAIN] Whenever Rain applies Soaked there is a 50% chance it spreads to the whole opponent team.
- [RAIN] [SET] If this is equipped alongside Divine Tornadic Pauldron, any DIAMOND or ASCENDED Fusion V Rain gains a 40% chance to perform a Special Combo Ender dealing massive damage. If the last opponent is under 25% health, a Brutality is performed instead of the Special Combo Ender, ending the fight immediately.
- [X] 15% Chance to gain Invulnerability for 5 sec whenever affected by a negative effect.
Shintai of the North
Equipment
Shintai of the North
- 100% Chance to apply Team Frostbite on Special Attack 2. If the opponent is already affected by Frostbite, the opponent will become affected by Freeze instead.
- 100% Chance to gain Shield upon applying Frostbite or Freeze.
- 225% Damage boost. White Lotus Tower only.
- 450% Max Health boost. White Lotus Tower only.
- [X] 1 Bar of Power on tag-in and at the start of the match when equipped on a starting character. (Unlocks at fusion level X)
Hypocritical Cape
Equipment
Hypocritical Cape
- 30% Critical Hit chance boost.
- 50% Chance to gain Dispel on Critical Hit from Special Attacks.
- [RAIN] [SET] If this is equipped alongside Hypocritical Gift, any DIAMOND Rain gains the ability to perform a Friendship. Once the opponent’s Health is below 25% and the Friendship bar is filled up by performing multiple Special Attacks, a Friendship can be performed, ending the fight immediately.
- [X] Apply Weaken on opponent for 5sec before any incoming Special Attack. (Unlocks at fusion level X)
Kung Lao
Shaolin Master
Kung Lao
Martial Artist
Kenshi
MK1
Kenshi
Martial Artist
Wind of Rebellion
Equipment
Wind of Rebellion
- 30% Chance to steal 2% of opponent's max Power on Basic Attacks.
- Achieving 80%+ on any Special Attack gives Strengthen for 10sec. Achieving 90%+ applies Death Mark as a bonus for 10sec.
- [FUJIN] Any successful Special Attack 1 applies Snare for 20sec. Fujin’s first 3 Special Attack 1 per match deal 60% more damage, and Snare he applies is unresistable.
- [FUJIN] [SET] If this is equipped alongside Wind of Memories, any DIAMOND Fujin gains the ability to perform a Friendship. Once the opponent’s Health is below 25% and the Friendship bar is filled up by performing multiple Special Attacks, a Friendship can be performed, ending the fight immediately.
- [X] 15% Chance to gain Invulnerability for 5sec. before any incoming Special Attack and Stun the opponent for 3sec. after the end of this Special Attack. (Unlocks at fusion level X)
Wind of Memories
Equipment
Wind of Memories
- 50% opponent unblockable attack chance reduction.
- 60% chance to apply Oblivion on successful Special Attack 2.
- [FUJIN] [SET] If this is equipped alongside Wind of Rebellion, any DIAMOND Fujin gains the ability to perform a Friendship. Once the opponent's Health is below 25% and the Friendship bar is filled up by performing multiple Special Attacks, a Friendship can be performed, ending the fight immediately.
- [X] 3 times per tag-in, when user applies Oblivion, they heal 10% of max Health. (Unlocks at fusion level X)
Taira's Clan 6th Sense
Equipment
Taira's Clan 6th Sense
- 40% Basic Attacks unblockable chance.
- 50% Chance to increase Speed by 1% on Block Breaker attack. Max 15%.
- [KENSHI] 75% Chance to apply 6th Sense buff for 10sec. after Special Attack 2. It increases damage by 5% every second while the buff is active and makes all attacks undodgeable and unavoidable. Successful Basic Hits have a 7% chance to increase the duration of the buff by 3sec..
- [KENSHI] [SET] If this is equipped alongside Taira's Clan Suit, any DIAMOND or ASCENDED Fusion V Kenshi gains a 40% chance to perform a Special Combo Ender dealing massive damage. If the last opponent is under 25% health, a Brutality is performed instead of the Special Combo Ender, ending the fight immediately.
- [X] Gain 2 Bars of Power at the start of the match or at the first user's tag-in and 80% resistance to all debuffs for the first 30sec. while the user is active. (Unlocks at fusion level X)
Rebirth Liquid
Equipment
Rebirth Liquid
- 30% Chance to transform any effect from Special Attacks into team effect.
- Special Attack 1 additionally deals 40% of damage to all tagged-out opponents. 10% Speed boost for each defeated opponent.
- [KABAL] Kabal's Special Attacks are enhanced against stunned enemies. On such Specials, achieving 80% or more applies Poison, while 90% or more additionally restores 100% of the spent power. This ability works once per tag-in.
- [KABAL] [SET] If this is equipped alongside Rebirth Hooks, any DIAMOND Kabal gains the ability to perform a Friendship. Once the opponent's Health is below 25% and the Friendship bar is filled up by performing multiple Special Attacks, a Friendship can be performed, ending the fight immediately.
- [X] Prevent any damage from a single hit that exceeds 10% of your total health. Gain Shield if damage was prevented. This ability has 30 sec. cooldown.

How To Use

This team uses Klassic Rain as the opening controller, Shaolin Master Kung Lao as the main active fighter, and MK1 Kenshi as a utility and backup damage dealer. Start the fight with Klassic Rain and build toward Special Attack 2. Shintai of the North gives Rain an additional bar of Power at the start of the match at fusion X. His Special Attack 2 then applies Team Frostbite, while Rain gains a Shield. If the active opponent is already affected by Frostbite, another Special Attack 2 applies Freeze instead. Divine Argus Cloak can help spread Soaked to the entire enemy team. Hypocritical Gift also protects the team with Aqueous Barriers at the beginning of the fight, while Hypocritical Cape completes Rain's Friendship set. Once Rain has established control, tag to Shaolin Master Kung Lao. In this setup Kung Lao is the primary fighter rather than a passive support character. King Jerrod's Spear provides additional offensive utility, while Drahmin's Mask reduces damage from Basic Attacks and lowers the opponent's Critical Hit chance, helping Kung Lao stay active for longer. Ceremonial Pipe greatly increases his damage while he is free of debuffs and can steal ordinary positive effects that opponents try to apply to themselves, even while Kung Lao is tagged out. MK1 Kenshi provides an important team effect: all Kung Lao, Johnny Cage, Raiden and Kenshi characters on his team are immune to Blind. This keeps Kung Lao's basic-attack pressure from being disrupted by Blind. Kenshi can also take over the fight when additional damage or control is required. Taira's Clan 6th Sense gives him block breaking and can activate 6th Sense after Special Attack 2, increasing his damage over time and making his attacks impossible to dodge while the effect is active. At fusion X it also gives him two bars of Power on his first entry and strong debuff resistance. Wind of Rebellion adds more offensive pressure by stealing Power through Basic Attacks and rewarding well-executed Special Attacks with Strengthen and Death Mark. Wind of Memories reduces the opponent's unblockable attack chance and can apply Oblivion on Special Attack 2. Rebirth Liquid can spread effects from Special Attacks to the enemy team and adds damage to tagged-out opponents through Special Attack 1. The main rotation shown in the fight is Rain into Kung Lao and then back to Rain. Rain establishes Frostbite, Freeze, Soaked and Shield, Kung Lao remains active and applies most of the sustained pressure, and Rain tags back in to refresh control. Kenshi is primarily kept as a powerful backup and as protection against Blind, but he can enter with Power and immediately threaten Special Attack 2 when needed.

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