
Outworld




Nomad




Martial Artist / Netherrealm



Fatal Sorcerer’s Tower · Battle 200
How To Use
For battle 200 of the Fatal Sorcerer’s Tower, use Black Dragon Kabal, Tormented Soul Spawn and MKII Movie Scorpion against Klassic Reptile, MK11 Shang Tsung and MK11 Rain. The bosses are immune to damage over time and their equipment cannot be destroyed or disabled. Brutalize lets them finish your fighters with Brutality, and Toxic Bomb is also active. Reptile can apply when your fighters tag in, even while he is out of combat or defeated. Use Scorpion for direct damage: successful Element hits build Bunseki on the target, increasing elemental damage and reducing damage from that opponent’s special attacks. At 10 stacks Scorpion can use Fukushuu. Blazing Training helps break the before special attacks, while Wrestling Star’s Last Puff gives a chance to break blocks on basic attacks. Super Suit provides debuff resistance, and Abyssal Wraith’s Nightmare can apply when another debuff is applied. Direct Element damage still works against the bosses; damage-over-time does not. Keep Spawn on the bench to accumulate Necroplasm and bring him in when useful. His Rockin’ Bowling Stones give the team a chance to break blocks, and Draconic Deathblow increases team combo ender damage. Director’s Chair increases team critical damage when is spent and can Spawn after a successful special; Shintai of Malice gives the team debuff resistance and applies on his tag-in. Kabal can apply and on tag-in when the boss is vulnerable. Augmentation: Wrist Cannons helps him break blocks, God’s Helper Tanuki gives on entry, and Shintai of the North grants on tag-in at fusion X. Ceremonial Pipe rewards a fighter without debuffs, so watch for . Time your tags and specials around the bosses’ attacks; resistance can prevent control effects.
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